![]() On every one of these points Retro was successful, capturing the spirit of the Metroid games that preceded Prime while propelling it into a more modern era of game design and gameplay. ![]() ![]() It was to be the first game in the series in eight years it was the series’ transition into 3D it was to be played from a first-person perspective. Metroid Prime represented many challenges for Retro. Who could possibly fill the void left by such a, at the time, stalwart developer? As it so happens, Retro was more than able to pick up the slack, albeit with far less output than Rare was capable of in its heyday. For many it was their first introduction to developer Retro Studios, who came in at a time when there was a sense of angst over the sale of Rare to Microsoft. ![]() Metroid Prime launched on GameCube back in 2002. ![]()
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